24 07 12
reblogged from: celtx

Daimyo Design: Joss Whedon's Top 10 Writing Rules

daimyodesign:

Joss Whedon is most famous for creating Buffy the Vampire Slayer, its spin-off Angel and the short-lived but much-loved Firefly series. But the writer and director has also worked unseen as a script doctor on movies ranging from Speed to Toy Story. Here, he shares his tips on the art of screenwriting.

1. FINISH IT

Actually finishing it is what I’m gonna put in as step one. You may laugh at this, but it’s true. I have so many friends who have written two-thirds of a screenplay, and then re-written it for about three years. Finishing a screenplay is first of all truly difficult, and secondly really liberating. Even if it’s not perfect, even if you know you’re gonna have to go back into it, type to the end. You have to have a little closure.

2. STRUCTURE

Structure means knowing where you’re going ; making sure you don’t meander about. Some great films have been made by meandering people, like Terrence Malick and Robert Altman, but it’s not as well done today and I don’t recommend it. I’m a structure nut. I actually make charts. Where are the jokes ? The thrills ? The romance ? Who knows what, and when ? You need these things to happen at the right times, and that’s what you build your structure around : the way you want your audience to feel. Charts, graphs, coloured pens, anything that means you don’t go in blind is useful.

3. HAVE SOMETHING TO SAY

This really should be number one. Even if you’re writing a Die Hard rip-off, have something to say about Die Hard rip-offs. The number of movies that are not about what they purport to be about is staggering. It’s rare, especially in genres, to find a movie with an idea and not just, ‘This’ll lead to many fine set-pieces’. The Island evolves into a car-chase movie, and the moments of joy are when they have clone moments and you say, ‘What does it feel like to be those guys ?’

4. EVERYBODY HAS A REASON TO LIVE

Everybody has a perspective. Everybody in your scene, including the thug flanking your bad guy, has a reason. They have their own voice, their own identity, their own history. If anyone speaks in such a way that they’re just setting up the next person’s lines, then you don’t get dialogue : you get soundbites. Not everybody has to be funny ; not everybody has to be cute ; not everybody has to be delightful, and not everybody has to speak, but if you don’t know who everybody is and why they’re there, why they’re feeling what they’re feeling and why they’re doing what they’re doing, then you’re in trouble.

5. CUT WHAT YOU LOVE

Here’s one trick that I learned early on. If something isn’t working, if you have a story that you’ve built and it’s blocked and you can’t figure it out, take your favourite scene, or your very best idea or set-piece, and cut it. It’s brutal, but sometimes inevitable. That thing may find its way back in, but cutting it is usually an enormously freeing exercise.

6. LISTEN

When I’ve been hired as a script doctor, it’s usually because someone else can’t get it through to the next level. It’s true that writers are replaced when executives don’t know what else to do, and that’s terrible, but the fact of the matter is that for most of the screenplays I’ve worked on, I’ve been needed, whether or not I’ve been allowed to do anything good. Often someone’s just got locked, they’ve ossified, they’re so stuck in their heads that they can’t see the people around them. It’s very important to know when to stick to your guns, but it’s also very important to listen to absolutely everybody. The stupidest person in the room might have the best idea.

7. TRACK THE AUDIENCE MOOD

You have one goal : to connect with your audience. Therefore, you must track what your audience is feeling at all times. One of the biggest problems I face when watching other people’s movies is I’ll say, ‘This part confuses me’, or whatever, and they’ll say, ‘What I’m intending to say is this’, and they’ll go on about their intentions. None of this has anything to do with my experience as an audience member. Think in terms of what audiences think. They go to the theatre, and they either notice that their butts are numb, or they don’t. If you’re doing your job right, they don’t. People think of studio test screenings as terrible, and that’s because a lot of studios are pretty stupid about it. They panic and re-shoot, or they go, ‘Gee, Brazil can’t have an unhappy ending,’ and that’s the horror story. But it can make a lot of sense.

8. WRITE LIKE A MOVIE

Write the movie as much as you can. If something is lush and extensive, you can describe it glowingly ; if something isn’t that important, just get past it tersely. Let the read feel like the movie ; it does a lot of the work for you, for the director, and for the executives who go, ‘What will this be like when we put it on its feet ?’

9. DON’T LISTEN

Having given the advice about listening, I have to give the opposite advice, because ultimately the best work comes when somebody’s fucked the system ; done the unexpected and let their own personal voice into the machine that is moviemaking. Choose your battles. You wouldn’t get Paul Thomas Anderson, or Wes Anderson, or any of these guys if all moviemaking was completely cookie-cutter. But the process drives you in that direction ; it’s a homogenising process, and you have to fight that a bit. There was a point while we were making Firefly when I asked the network not to pick it up : they’d started talking about a different show.

10. DON’T SELL OUT

The first penny I ever earned, I saved. Then I made sure that I never had to take a job just because I needed to. I still needed jobs of course, but I was able to take ones that I loved. When I say that includes Waterworld, people scratch their heads, but it’s a wonderful idea for a movie. Anything can be good. Even Last Action Hero could’ve been good. There’s an idea somewhere in almost any movie : if you can find something that you love, then you can do it. If you can’t, it doesn’t matter how skilful you are : that’s called whoring.

13 06 12

Working all month…

on getting this story into shape. I’ve been working with the Wiki and really refining it for better resource use. I have also added a few new characters into the storyline.

The major dilemma that still exists is the particular voice that I will choose to narrate the story with. It feels easier to use an omniscient narrator to give context to some of the historical aspects that may not be known to most readers (a brief history lesson). I generally like to make things difficult and really challenge myself, so I’m not sure that I will deploy this voice exclusively. Instead, I’m debating the best narrative technique to give the story the history lesson that most (including me!) will need to follow and still allow the story to be told while jumping around in time and between different points of view. 

01 05 12

Breakthrough.

One challenge in creating an enjoyable story is making it stand up to basic human realities. As you are writing, it is easy to get wrapped up in the details and forget that your characters (and the readers) are human and act logically according to necessity and free will. Ignoring this leads to forgettable fiction. An easy way to test validity is to ask one question as you are writing: Why? 

Why does a character do something? Why does the story move a certain way? Why as the reader should we believe the premise? Why do we care?

Today, I think I finally answered a major why question that has been troubling me on this writing project.

Read More

26 04 12

More of the same.

Edited the wiki tonight. Still developing plot for what I am planning to be three complete novels. Trying to make this airtight so that I don’t have to come up with weak answers later for things not really planned. Which is both good and bad. Some things are likely better unplanned, but I’m just a tad OCD. So it goes.

24 04 12

Continuation.

Still cleaning up the wiki this morning. Connected some old fuzzy dots and now the origination of the story is becoming much more clear.

20 04 12

Back on track.

Editing the SUBJEKS wiki like mad today. Adding links and cleaning up a lot of bookmarked information.

08 03 12

At SXSW

Had the Dublin retreat but ended up getting sick the last week I was there. Have been brainstorming a lot on who the hero of the story is supposed to be. While most of the scenery is in place, and a lot of characters are present, it is still a little unclear who the hero might be. It reminds of something I heard about early iterations of Star Wars, and how Luke was an old general instead of a young novice. That’s the kind of decisions I’m involved with right now. Sitting in my hotel room looking out at Trinity Street pondering these things on the eve of SXSW 2012.

19 02 12

Retreat

Spending a couple of weeks on our Dublin home to research and write more for 1947. Goal is to get a treatment together to have in case of emergency, or opportunity, at SXSW.

05 02 12

Codename.

Title of first book is not determined yet. The codename for it will be 1947.

30 01 12

Field trip.

A field trip is in order. Possibly two field trips. With all of the reading work about places, it would be beneficial to reach out and touch some of the locations being written about in SUBJEKS.

One location is relatively close to me, in nearby Montauk, New York. A simple trip by car. And as long as I’m driving by it on my way, I might as well throw in a requisite Hamptons visit. It shouldn’t be all work and no play.

Another location on the research trip roster is Roswell, New Mexico, which surprisingly (to me) is a location that I have not ever visited in my life. Both of these places will figure into the story setting, and while I have done much book research on both places, especially upon the latter, the whole experience would be better served by a couple of field trips. For research.

Currently also working on coming up with a title or meaningful/descriptive code-name as a placeholder for the the first novel.  In my head, and on paper, the whole SUBJEKS project is beginning to take shape as a trilogy. A title can always changes, no doubt, and I don’t mean to worry about what to call my first book at this point. This intent is more one of encapsulating the project with a stamp of professionalism. so that I may cease calling it the very uninformative “My writing project”, or the familiar “You know, the story I’m working on”. Even the apt title of “SUBJEKS” doesn’t work, since right now no one even knows what that means but me.

SUBJEKS, is a historical fiction story created and written by Jason Laskodi. This blog is a trial-and-error account documenting the process of its creation.